‘No Man’s Sky’ Prisms Update Brings DLSS, Visual Overhaul & Ridable Flying Pets – Road to VR
'No Man's Sky' Prisms Replace Brings DLSS, Visible Overhaul & Ridable Flying Pets – Street to VR 5

No Man’s Sky (2016) simply obtained its ‘Prisms’ replace on all supported platforms, which incorporates Deep Studying Tremendous Sampling (DLSS) on appropriate NVIDIA GPUs, a bevy of visible modifications, and extra.

Now accessible on console, PC, PC VR and PSVR headsets, Prisms is a reasonably substantial replace to the space-faring sport that brings a lot of modifications that concentrate on immersion and visible high quality. Sure, you can too trip your flying companion creatures now too.

Developer Good day Video games says that with the Prisms three.5 replace, No Man’s Sky “has by no means appeared higher, with reflections, new texture results, extra biome element, improved lighting, new skies, new warp results, creature fur, and a number extra moreover.”

The studio additionally put out a video displaying off all of Prisms’ options:

Right here’s a take a look at among the VR particular stuff, both included on this replace or coming quickly:

Display screen house reflections (SSR) have been enabled for PC (coming quickly to PCVR), next-generation consoles, and Xbox One X Volumetric lighting has been enabled in VR Mild refraction rendering has been enabled for all platforms besides VR on base PS4 Fur rendering know-how has been added for all platforms besides Xbox One S and PSVR

So far as house owners of NVIDIA RTX 20/30 graphics playing cards go, you’ll additionally now be capable to use DLSS when taking part in No Man’s Sky, which matches for VR mode as effectively. DLSS mixes anti-aliasing and tremendous sampling methods to enhance picture element at increased resolutions, with out compromising framerate.

No Man’s Sky joins just a few different VR titles by enabling DLSS, which incorporates the Stalker-inspired survival sport Into the Radius (2020) and mechanic simulator Wrench (2018).

Take a look at this fast comparability from NVIDIA to see the way it modifications perceived element and framerate in No Man’s Sky particularly:

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