We’re now over three years previous the launch of the Oculus Rift and HTC Vive, however builders are nonetheless making wave-based fight video games. Though I initially wrote off Ninja Legends as simply one other wave-based VR sport recycling belongings and gameplay mechanics, it’s really actually enjoyable and well-made with an addictive slow-motion system and satisfying methods to slice enemies in half and lop off physique elements.
However don’t fear: this isn’t ultra-realistic gore and dismemberment such as you’d discover in video games akin to Blade & Sorcery, The Strolling Useless: Onslaught, or Asgard’s Wrath. It’s bought a really cartoon-style aesthetic which helps alleviate the subject material and allows you to give attention to the enjoyable of a great slash. What makes the system so enjoyable is that it isn’t canned animations in any respect. For those who slice by means of an enemy with sufficient power you’ll be able to really cleave the character mannequin itself into bits.
Slice horizontally by means of the abdomen? You simply reduce that ninja in half. Slice simply the highest of the pinnacle? Then you definately’ve lopped off the cranium cap immediately. The identical applies to physique elements too — slice down diagonally and you could possibly catch the arm, torso, and leg in a single fell swoop. Frankly, it’s the type of dismemberment I hoped to see in a sport akin to Asgard’s Wrath.
I spent somewhat little bit of time taking part in the Oculus Quest model and I had enjoyable with it. There’s some good atmosphere selection, enemies really maintain you in your toes when you get deeper into the waves, and there are some good concepts at play.
My greatest gripe with Ninja Legends is the dearth of physics on collisions. In Swords of Gargantua, Blade & Sorcery, and plenty of different current VR video games weapons collide with the atmosphere and different weapons to be able to’t section them by means of objects. Or whenever you parry and block assaults, enemy weapons bounce off. As a substitute, Ninja Legends simply has some haptic suggestions after which exhibits a spark animation to let you realize you blocked it. In any other case, the enemy completes their assault as in the event that they hit you.
For instance, you’ll be able to construct up a particular gauge to then unleash weapons apart from your twin katanas, akin to ultra-powerful arrows fired from a bow that makes the entire world go slow-motion. Every part slows down whenever you block as properly, providing you with time to retaliate with fast powerful slashes.
At its coronary heart Ninja Legends remains to be simply one other wave-based fight sport, which is a disgrace, however a minimum of it isn’t a sci-fi wave shooter…proper? It’s bought 18 ranges, four troublesome modes, 6 totally different weapons, four totally different tremendous expertise, leaderboards, and day by day challenges. Value is unknown nonetheless, however I can’t think about it’ll be very dear.
Coinflip Studios, the developer, was based final yr and this seems to be their first and solely undertaking so it’s not a foul displaying for a brand new group of builders.
Ninja Legends is slated to hit Steam Early Entry on July 11 with assist for Rift, Vive, Index, and Home windows VR after which is slated to return to Quest and Rift on Oculus Residence in August. Tell us what you suppose down within the feedback under!
Tagged with: Coinflip Studios, htc vive, Ninja Legends, Oculus Quest, oculus rift, valve index, home windows VR
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