Medal of Honor: Above and Past didn’t have the smoothest launch with its monumental set up dimension requirement, beefy system necessities, and blended reception. This newest patch (v1.21.zero) piles on numerous changes and new fixes.
General I don’t suppose it’s a nasty recreation — I awarded it three/5 ranking in my evaluate — however it definitely faltered in loads of areas. Whereas none of those updates essentially alter the sport that a lot, there are some welcomed additions right here. Customers can now truly tweak their video settings extra exactly to hopefully enhance efficiency and missions ought to begin extra shortly with much less ready round.
The patch ought to auto-update in your consumer, it put in for me by way of Oculus House earlier immediately. Right here is the total record of all modifications and updates within the patch notes:
New Possibility for Controller-Oriented Motion
Added an choice to base motion off of the controller’s path as a substitute of the participant’s view path.
Within the Choices menu, select the “VR Consolation” part, and set “Motion Orientation” to “Controller.”
New Video Choices
You’ll discover these within the Choices menu, within the “Audio/Video” part.
Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto.
Texture Filtering Degree: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off.
Anti-Aliasing High quality: Low, Medium, Excessive, or Default Even Extra Streamlined Gameflow.
We eliminated the necessity to pull the set off firstly of each marketing campaign phase.
Ranges now begin enjoying as quickly because the title card comes up.
Star Ranks Off by Default for New Gamers
The celebs that draw over enemy heads within the Marketing campaign at the moment are Off by default for brand spanking new gamers.
Current gamers will maintain no matter setting they final used.
As at all times, star ranks are within the Choices menu. Select the “Marketing campaign” part, and setting “Enemy Rank” to “Disabled” or “Enabled.”
Arm Sleeves Now Cover When Near Participant Eyes
The sleeves on the participant’s arms not present when introduced near the eyes.
This fixes the problem of wanting down the sights with a watch reverse to the participant’s dominant hand, e.g. aiming with the left eye when right-hand dominant.
NPC eye logic improved.
Improved server efficiency in multiplayer matches.
Lowered grip sensitivity when utilizing Valve Index controllers.
Mounted zoom controls on scoped weapons when launching the sport via Steam.
Mounted a glitch when re-opening the Multiplayer in-game menu.
Mounted a uncommon crash that might set off from switching get together leaders in Multiplayer.
Mounted a “Connection to server timed out” challenge when making an attempt to play Mad Bomber.
Varied updates and fixes for localized textual content.
Further below the hood fixes and optimizations.
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