Polyarc, the sport studio behind the hit VR title Moss (2018), introduced as we speak that’s has raised $9 million to develop the studio’s experience in augmented actuality growth along with digital actuality.
As an indie studio, Moss is to date Polyarc’s first and solely VR title, however issues have to be going properly for the studio because it has introduced a $9 million Sequence B funding, which is atypical for indie sport studios.
The funding spherical was led by Hiro Capital with participation from Vulcan Capital (an current investor), and Galaxy Interactive through its Galaxy EOS VC Fund. The studio says it plans to make use of the capital to “add augmented actuality to the studio’s core enterprise competencies.”
“The factor we wish individuals to recollect about Polyarc in 40 years is our characters. Our means to make our characters probably the most memorable is to construct an organization oriented round introducing them on to our gamers in individual. VR, AR, and the spectrum in between, supply a chance to attach our gamers with our characters by bodily interplay and emotional suggestions in a method that no different medium can match,” mentioned Tam Armstrong, CEO of Polyarc. “This spherical of funding was important for us to broaden our growth focus to additional embrace VR and AR video games.”
Polyarc was based in 2016 and launched Moss in 2018, first on PSVR, afterward PC VR platforms, and most not too long ago on Oculus Quest. The sport has loved constantly excessive critiques throughout all out there platforms. In our most up-to-date evaluation of apps on the Quest retailer, Moss was the second greatest rated and the ninth most rated title general.
Regardless of the sport’s success, greater than two years after its launch Polyarc nonetheless hasn’t introduced plans for a sequel or continuation of the title. Nonetheless they did broaden the sport with a free replace in 2019.
Indie sport studios with profitable titles normally channel their income towards future initiatives and typically interact with publishers to safe funding for bigger initiatives, however they don’t normally promote shares of their studio such as you’d see from a startup.
That makes Polyarc’s funding announcement attention-grabbing, particularly contemplating the said concentrate on AR. Whereas Moss has loved success within the early VR market, the buyer AR video games market is successfully non-existent by comparability as there isn’t a consumer-available AR headset in the marketplace. It’s doable that the studio desires to concentrate on smartphone-based AR, however that looks as if a leap from their expertise with immersive sport growth. We think about there’s extra to this story which hasn’t been revealed by Polyarc simply but.
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