2020 was an enormous yr for VR on Steam with the discharge of latest headsets, Valve’s flagship VR title Half-Life: Alyx, and the Coronavirus pandemic which drove giant will increase in gaming. These components mixed pushed monthly-connected VR headsets on Steam to go the two million milestone for the primary time.
Month-to-month-connected VR Headsets on Steam
Every month Valve collects data from Steam customers to find out some baseline statistics about what sort of and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time, together with using VR headsets.
The info shared within the survey represents the variety of headsets related to Steam over a given month, so we name the ensuing determine ‘monthly-connected headsets’ for readability; it’s the closest official determine there may be to ‘month-to-month lively VR customers’ on Steam, with the caveat that it solely tells us what number of VR headsets had been related, not what number of had been truly used.
Whereas Valve’s knowledge is a helpful method see which headsets are hottest on Steam, the pattern of monthly-connected headsets has at all times been obfuscated as a result of the information is given completely as percentages relative to Steam’s inhabitants—which itself is an unspoken and continually fluctuating determine.
To demystify the information Highway to VR maintains a mannequin, primarily based on the historic survey knowledge together with official knowledge factors straight from Valve and Steam, which goals to right for Steam’s altering inhabitants to estimate the precise rely—not the p.c—of headsets getting used on Steam.
Reviewing the information we are able to see that the variety of monthly-connected headsets on Steam peaked above the two million milestone for the primary time in April, little question due to the launch of Half-Life: Alyx, but in addition as a result of onset of the Coronavirus pandemic which drove document numbers of gaming on Steam all year long.
Whereas the edge was first crossed in April from the Alyx spike, the final 4 months of 2020 had been constantly above the two million mark, with the all-time excessive now set at 2.three million in November.
To place the milestone into perspective: it took 40 months for Steam to succeed in 1 million monthly-connected headsets, however simply 7 months after that to succeed in 2 million. Yr-over-year, the variety of headsets is up 94%.
The expansion of monthly-connected VR headsets on Steam has caught pretty near an exponential curve so far, with an R² worth of zero.954. A naïve projection (merely drawing out the road), suggests the variety of monthly-connected headsets may hit four.5 million by the tip of 2021.
Share of VR Headsets on Steam
As for the share of headsets on Steam, we are able to see competitors heating up over the course of 2020. Whereas at first of the yr the share was largely dominated by three headsets—Oculus Rift S, Oculus Rift, HTC Vive—by the tip of 2020 there’s 5 headsets vying for the majority of VR customers—the aforementioned three, plus Valve Index and Oculus Quest.
From a vendor standpoint, the expansion of Oculus Quest alongside Rift S and Rift has allowed Fb headsets to suck up simply over half the general share of headsets on Steam. HTC’s headsets nonetheless maintain onto 20.eight% of the market, however have continued to see a gradual however regular decline.
Home windows Blended Actuality, gone its peak share of 11% in mid-2019, now holds simply simply 5.5% of headsets on the platform. With the launch of HP Reverb G2 on the very finish of 2020 nonetheless, we may see WMR’s share begin to tick again upward.
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Past these numbers, Valve additionally shared a handful of attention-grabbing statistics about VR usership on Steam in 2020:1.7 million first time VR customers had been added 104 million VR classes whole Common VR playtime: 32 minutes (+30% year-over-year) VR sport income elevated by 71% (Half-Life: Alyx contributed 39% alone)
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