For the third month working, the variety of VR headsets on Steam has reached a brand new report excessive of some three million, or 2.four% of Steam customers.
Month-to-month-connected VR Headsets on Steam
Every month Valve collects data from Steam customers to find out some baseline statistics about what sort of and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time, together with using VR headsets.
The information shared within the survey represents the variety of headsets linked to Steam over a given month, so we name the ensuing determine ‘monthly-connected headsets’ for readability; it’s the closest official determine there may be to ‘month-to-month lively VR customers’ on Steam, with the caveat that it solely tells us what number of VR headsets have been linked, not what number of have been truly used.
Whereas Valve’s knowledge is a helpful method see which headsets are hottest on Steam, the pattern of monthly-connected headsets is obfuscated as a result of the information is given completely as percentages relative to Steam’s inhabitants—which itself is an unspoken and continuously fluctuating determine.
To demystify the information Highway to VR maintains a mannequin, based mostly on the historic survey knowledge together with official knowledge factors straight from Valve and Steam, which goals to appropriate for Steam’s altering inhabitants to estimate the precise rely—not the %—of headsets getting used on Steam.
A New File Three Months Working
The variety of monthly-connected headsets on Steam has seen robust progress within the prior two months, seemingly boosted by Quest 2 which final month grew to become the preferred headset in use on the platform.
Now, for the third month in a row, we’re seeing a brand new report excessive variety of monthly-connected headsets, each in proportion and whole rely. This month the rely reached 2.four% of Steam customers, which we estimate to be simply over three million headsets.
To place the milestone into perspective: it took 41 months for Steam to achieve 1 million monthly-connected headsets however simply 11 months so as to add one other 2 million for a complete of three million monthly-connected headsets. 12 months-over-year, the variety of headsets is up 119%.
Traditionally it’s widespread to see spikes within the variety of headsets on Steam simply after the vacations (accounting for vacation consumers attempting out their new headsets), however this time round we’ve seen sustained progress for the reason that holidays, with the rely even accelerating in March.
VR adoption on Steam in comparison with another metrics offers an concept of the way it stacks up. At 2.four%, VR adoption on Steam is steadily encroaching on the full variety of MacOS customers utilizing Steam on a month-to-month foundation, whereas the expansion of customers with eight+ CPU cores is up to now outpacing VR.
Be aware: Whereas our month-to-month breakdowns usually additionally break down the share of individually VR headsets on Steam, the information shouldn’t be but obtainable. This text will probably be up to date when it’s launched.
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