Following the discharge of Layers of Concern VR on Oculus Quest we caught up with Bloober Group to speak about their work in VR horror and what the longer term holds.
Layers of Concern VR Developer, Bloober Group, Q&A:
UploadVR: When did work on the Quest model of the sport begin?
Szymon Erdmański, Recreation Producer at Bloober Group: We began toying with the concept of bringing Layers of Concern to the Quest someday within the fall of 2019. We needed to experiment with this new medium, as we really feel that there’s actually loads of promise in VR. So we locked ourselves up, deep-dived into the , and we began to work.
As you may be conscious, we launched Layers of Concern on the Oculus Rift first. That helped us get a really feel for VR and it taught us lots in regards to the medium too. With the Quest model, we would have liked to spend a little bit of time on optimization, in order that we might get essentially the most from the and the expertise itself. So general, it’s been practically a yr that we spent from first dipping our toes into the platform to having Layers of Concern debut on the Quest.
UploadVR: How difficult has it been to port the sport to Quest? Having performed each Quest and PC variations personally, I’ve seen some huge, however comprehensible, modifications.
Erdmański: The Oculus Quest is an superior system to work with – and a good higher one to play on. What makes it nice is its cables-free expertise – not its energy. To carry the sport to the Quest, we would have liked to do loads of optimization. Just about, each stage wanted to undergo optimization.
One other problem that we would have liked to face was to nonetheless have the shortage of loading screens between ranges on the Quest. The unique sport was structured in order that there are not any loading screens interrupting gameplay – only one free-flowing, steady gameplay expertise. After we began engaged on the VR variations of Layers of Concern, we stated that this “No Loading” characteristic is a should, particularly since VR is sooo immersive. A loading display would simply break you out of it. So what we did is we made the upcoming/future ranges load within the background, because the participant performs the sport. Our group had fairly a bit of labor to do on that entrance, however we’re joyful that we did it. Seeing no loading screens made all of it value it!
UploadVR: How a lot of the unique Layers of Concern was designed with the concept this will likely in the future be a VR sport at the back of your minds? Did it affect authentic growth?
Erdmański: To be sincere, the unique Layers of Concern was designed with PCs and consoles in thoughts. Nonetheless, as manufacturing went alongside, every one among us puzzled how “Layers” would look in VR and the way cool it might be to play it in VR. And so, just a few years later, we’ve made the plunge 😉
UploadVR: On an analogous entrance, how did work on the smaller Google Daydream version, Layers of Concern: Solitude, inform the complete VR model of the sport?
Erdmański: Layers of Concern: Solitude taught us lots on how you can work in, and with, VR. The most important change that we needed to implement was the motion – we modified it in order that gamers have been capable of teleport across the sport. This meant that we additionally needed to barely redesign some elements of the sport too.
Nonetheless, once we began engaged on the Rift and the Quest variations, we kinda did a full circle, and we went again to the “authentic” Layers of Concern because the supply materials. It’s loopy how a lot of a leap VR has made in just a few years.
UploadVR: Are you planning different VR ports of video games like Layers of Concern 2, Blair Witch or The Medium?
Erdmański: To be sincere, we do love the platform, the Oculus persons are a pleasure to work with, we really feel VR has a very shiny future, and we do see our video games and nightmares on the platform. So, we aren’t saying sure or no at this stage. I suppose you simply have to remain tuned for any information from us!
UploadVR: Would Bloober ever work on a local VR sport from scratch?
Erdmański: We really feel that VR is a tremendous medium. It has a lot potential – we’re merely scratching the floor of it! As expertise will get higher, our understanding of it and how you can use it can get higher as nicely. It looks like there are such a lot of new methods and potentialities to not simply inform tales, however how you can design gameplay mechanics. It feels nonetheless undiscovered. Saying all of this, who is aware of what the longer term would possibly carry.
For extra issues on the spooky aspect, take a look at our checklist of the greatest VR horror video games, watch our Layers of Concern VR on Quest livestream, and take a look at our evaluate of 5 Nights at Freddy’s VR.
Would you prefer to see Bloober Group work on extra VR initiatives? Tell us down within the feedback under!
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