Larcenauts, the brand new VR hero shooter from Impulse Gear, launched final week on Quest, Rift, and Steam. Nonetheless, the studio says it bumped into a final minute concern which meant the SteamVR model was solely appropriate with Oculus headsets out of the gate, resulting in confusion amongst consumers who tried to play the sport with non-Oculus headsets.
So far as Steam goes, the overwhelming expectation from clients is that VR video games offered there’ll at all times assist native SteamVR headsets like Vive and Index. Though that is virtually at all times the case in apply, there’s truly no technical requirement; builders are free to promote Oculus-only titles (or for any particular headset) on Steam in the event that they select.
Within the case of Larcenauts, developer Impulse Gear had introduced earlier than launch that the sport would assist SteamVR headsets, which result in buyer confusion when the Steam model of the sport launched final week with assist for Oculus headsets solely.
Apart from marking the sport’s Steam retailer web page with Oculus as the one appropriate headsets, the studio wasn’t significantly express that the SteamVR model didn’t assist non-Oculus headsets out of the gate. It appears the studio could have anticipated that Steam would warn consumers that their headset was not listed among the many recreation’s appropriate headsets, however sadly Steam doesn’t have that performance.
Impulse Gear says it was certainly planning to assist Oculus and SteamVR headsets at launch, however ran right into a bug and determined to launch the sport solely with assist for Oculus headsets in the interim, although a repair is within the works.
“Sadly we bumped into a difficulty with UE4 and SteamVR compatibility so it’s Oculus just for now. We’re working with all events concerned to get this addressed ASAP. That is tremendous disappointing for us as nicely… we love SteamVR,” the studio advised Street to VR.
Larcenauts has seen some small scorching fixes on Steam since final week’s launch, however as of Saturday the studio says it’s “nonetheless working to handle the SteamVR compatibility points.”
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