Fact be advised, I’d hoped we’d see extra VR apps attempt to swipe Boneworks’ crown by now. After the dizzying three-hit combo it delivered alongside Alyx and Saints & Sinners a yr in the past, VR appeared able to embrace a brand new wave of physics-driven motion video games.
That hasn’t fairly occurred. A minimum of not but. Luckily for Vietnam-based Cosmos Video games, that makes Into The Darkness a welcome refresher irrespective of how acquainted — and scrappy — it could really feel.
And, make no mistake about it, that is very acquainted. Into The Darkness is, pure and easy, a Boneworks clone, proper all the way down to the simplistic enemy AI that mindlessly marches in direction of you. The Steam Subsequent Fest demo additionally isn’t fairly as polished on this early stage, but it surely’s nonetheless a reasonably good replication of what Stress Stage Zero initially achieved; weapons have to be realistically reloaded, blades need to be thrust with power, and the anticipated look of a crowbar is as a lot a software because it as a weapon, letting you snag the sting of upper platforms and climb up it.
All of this we’ve seen earlier than, and the bits of Into The Darkness that aren’t borrowed from Boneworks are lifted from elsewhere, together with Gravity Gloves and even a tutorial that mirrors The Strolling Lifeless. However, crucially, all of that is nonetheless a whole lot of enjoyable. Handguns and assault rifles are nice and all, however the true pleasure of Into The Darkness comes from combating its robotic forces with melee weapons – hooking one across the neck with a crowbar to maintain it out of attain after which poking a katana between its eyes, or holding its head in place whilst you line up your knife. All of that’s right here and it’s simply as enjoyable because it’s ever been.
But it surely additionally wants loads of work. The SteamVR demo options a whole lot of narration and there are a whole lot of errors within the recreation’s English that have to be cleaned up earlier than launch. Some interactions additionally want a contact extra work; climbing a ladder feels spongey and unusual, like your arms are elasticated, for instance.
Even when these points are addressed, although, what I’m not anticipating Into The Darkness to essentially do, although, is push any of this additional ahead than we’ve already seen. All of its concepts, from bodily platforming to puzzles that play by the true world’s guidelines, are taken immediately from different sources with out something new so as to add to them. Granted that is only a small slice of the sport, however nothing I’ve seen another trailers and movies suggests it has aspirations any greater than imitation.
Proper now, although? That could be sufficient. I’ve actually missed VR experiences that try to deliver your entire physique into their world, and Into The Darkness definitely does that. I’ll gladly hack and clamber my manner by way of its PC VR marketing campaign when it launches later this yr, even when I doubt I’ll shake that distinct feeling of deja vu.
Into The Darkness releases on SteamVR later in 2021. What do you concentrate on the sport? Tell us within the feedback beneath!
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