Indie VR title Vanishing Realms introduced Zelda-esque room-scale RPG motion to SteamVR all the best way again on the launch of the primary PC VR headsets in 2016. The sport is among the high rated titles on SteamVR, however stays in Early Entry greater than three years after launch. Improvement updates from the title’s sole indie developer have been extraordinarily sparse however this week it was confirmed “full enlargement” for Vanishing Realms is coming in just some weeks.
Kelly Bailey is the brains and sole developer behind Vanishing Realms: Ceremony of Metal. His indie VR title has been praised for its embodied room-scale VR gameplay, particularly contemplating how early it was to market.
Because it stands at present, the title includes the primary two chapters of Bailey’s imaginative and prescient. Whereas a 3rd chapter has been on the roadmap for a while, the developer grew to become reticent to supply particular timelines, particularly because the scope of the sport expanded in methods he hadn’t anticipated. Communication from Bailey to the sport’s neighborhood (who’ve been frightened that the challenge was deserted) has been minimal at finest, however it appears he has remained head-down on growth.
Picture courtesy Indimo Labs
After a seven month lapse in communication, at present Bailey briefly poked his head above the water for some massive information, saying “full enlargement” to Vanishing Realms, together with chapter three and chapter four of the sport, will launch inside weeks.
In a reply to customers on the sport’s dialogue board, Bailey writes, “I’ve been working beneath an NDA for some time, however will be capable of make a full product announcement quickly. Briefly, the total enlargement, ch3 and ch4 will ship inside weeks. I stay the only real developer on the challenge, and once more apologize for the dearth of communication on progress.”
What NDA Bailey could be beneath isn’t solely clear, however it appears seemingly that he’s been creating the sport for the Valve Index headset, particularly contemplating his pedigree as a former Valve worker who labored on the Half-Life sequence.
If Bailey is hoping to launch the Vanishing Realms enlargement in time for Index, that might put a possible launch date round June 28th, the identical day that the headset is predicted to start delivery to the primary clients.
From a product standpoint, it isn’t clear but how Bailey plans to roll out the Vanishing Realms enlargement. It may come as an replace to the bottom sport, whereby he may select to maneuver the sport out of Early Entry and bump the worth up from its present $20. Alternatively the enlargement could possibly be launched as elective, paid DLC.
So what’s taken so lengthy? Effectively, other than being a one man store, Bailey says that the scope of Vanishing Realms expanded as he continued to construct out further chapters. Again in November of final yr, he supplied some insights into the place issues had been heading:
“This looks like probably the most difficult sport design activity I’ve ever labored on. Sticking with completely linear design can be considerably simpler, however I’m simply personally fascinated by the sense of exploration in bigger out of doors fantasy landscapes in VR,” he writes in a growth replace. “I’ve spent tons of time engaged on this, and I’m tentatively optimistic.”
Bailey has additionally talked about overhauling the sport’s melee fight to really feel extra reactive and immersive, with growth work involving a physics-based animation system.
At this level we don’t know the way expansive the enlargement might be, or what new options and gameplay it can embody. Some loyal customers on the sport’s dialogue board stay skeptical that it’s going to actually launch inside the coming week contemplating Bailey’s rare updates and ‘Valve time’ strategy to growth, although it’s sure that anybody trawling the dialogue boards of the three yr outdated title might be blissful to be confirmed flawed.