HTC is slowly releasing Vive Cosmos particulars forward of a launch later this yr. Right this moment the corporate confirmed that the headset can have a 1,440 × 1,700 per-eye decision, an 88% improve in pixel rely over the unique Vive.
Although the corporate revealed the headset manner again in January, HTC has been retaining Vive Cosmos particulars underneath wraps. That’s slowly altering; in the previous few weeks we’ve realized that the headset is because of ship in Q3, will embody six cameras for inside-out monitoring, and can value lower than $900.
Right this moment HTC confirmed one other main lacking element, decision. The Vive Cosmos decision is 1,440 × 1,700 per-eye (2,880 × 1,700 complete), which is an 88% improve in pixel rely over the unique Vive at 1,zero80 × 1,200 per-eye. What’s extra, Cosmos will use RGB LCD shows which embody crimson, inexperienced, and blue sub-pixels for every pixel, providing a lift to sub-pixel decision and fill-factor in comparison with the OLED shows of the unique Vive. LCD shows, nevertheless, sometimes don’t carry out as nicely with darker scenes than OLED shows.
Picture courtesy HTC
HTC has additionally confirmed that the headset will function at a 90Hz refresh price, the identical as the unique Vive.
The Oculus Rift S—which is more likely to be Cosmos’ fundamental competitor—has a decision of 1,280 × 1,440 per-eye and runs at 80Hz. That leaves Cosmos with 32% extra pixels and a 12.5% greater refresh price. Rift S additionally lacks a IPD adjustment (the space between the lenses) whereas Cosmos has one. With out understanding the worth of Cosmos, it’s arduous to know the way aggressive the headsets will in the end be with each other.
We don’t have affirmation but if Cosmos is utilizing a single show for each eyes or one show for every eye. The latter is often an essential issue with regards to a headset’s IPD adjustment mechanism. We’ve reached out to HTC for readability.
HTC can be saying that the Vive Cosmos has “40% improved lens readability over the unique Vive,” although we’re unsure precisely what they imply by “lens readability.” Once more, we’ve reached out to the corporate for more information. Images present that the headset is utilizing Fresnel lenses much like different Vive headsets.