HTC has made the pro-consumer transfer of partnering with standard DIY restore web site iFixit to supply substitute elements, restore guides, and extra for out-of-warranty headsets. The transfer contrasts with one of many firm’s main rivals, Oculus, which has opted to rapidly discontinue older headsets with little recourse for out-of-warranty DIY repairs.
HTC introduced this week that it has partnered with iFixit to supply official substitute elements for the unique Vive, Vive Professional, Vive Professional Eye, Vive Tracker, and base stations.
There’s 35 elements at present supplied, even together with some inside digital parts (just like the Vive Sensor Array), exterior parts like headphones and cables, and even minor gadgets like particular person screws.
iFixit can also be offering detailed disassembly and restore guides for the headsets and controllers for these with the talents and persistence to make their very own repairs.
Whereas there are elements of the headsets that aren’t supplied (like lenses and shows), the provision of parts and the data supplied by way of the disassembly and restore guides are a veritable treasure trove for DIY repairers hoping to maintain their headsets up and operating for years to come back.
The providing contrasts with Oculus which has moved to rapidly discontinued its older headsets, usually that means that primary substitute elements—like headphones, cables, and sensors—are merely unavailable to out-of-warranty headsets. HTC goes a number of steps additional by providing not simply the fundamentals, however even inside and parts, casings, and even lots of the ins and outs that hold its headsets collectively.
HTC has a very good purpose for betting on the longevity of its older headsets. Whereas its newest VR headset, Cosmos, has hardly caught on, the unique Vive headset nonetheless makes up somewhat greater than 12% of energetic headsets on Steam, regardless of being launched greater than 5 years in the past. Together with the Vive Professional, these older HTC headsets collectively make up practically 15% of energetic headsets on Steam.
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