Valve says it’s most likely a bit too optimistic to assume that a follow-up Half-Life sport after 2020’s Half-Life: Alyx is “scorching on its heels”.
The staff’s Robin Walker stated as a lot to IGN this weekend after taking house the Sport of the Yr prize for Alyx on the SXSW Pageant. When requested if a follow-up to Half-Life 2: Episode 2 was coming in scorching after the discharge of Alyx, the developer replied: “I feel scorching on its heels could be somewhat bit optimistic.”
“I feel one of many rewarding issues about Alyx was to see that group response each to the sport itself, which we have been tremendous proud of on the finish of the sport,” Walker continued. “On the level we shipped it we have been very proud of what we created and we have been actually excited for individuals to get their palms on it.!
Turning to the sport’s ending (which we gained’t spoil right here), the developer stated that the staff was much less assured individuals would react properly to the alternatives it had made, however ended up pleasantly shocked. “So, yeah, the response from individuals to the story and the narrative decisions we made on the finish have been actually– energizing might be the proper time period and so we’re actually excited to maintain going there,” Walker added.
The query of what Valve does subsequent after Alyx, which set a brand new bar for VR gaming, has been on the tip of everybody’s tongue. A behind-the-scenes expertise chronicling the making of Alyx recommended that some at Valve did need to make Half-Life three, but it surely may not be in VR, whereas the staff can also be engaged on a top-secret mission. We’ll simply should maintain our fingers crossed that the studio is planning extra VR content material of Alyx’s calibre.
Elsewhere within the interview, Walker famous that he expects to see an even bigger number of VR video games within the close to future. “I feel, if I needed to guess, within the subsequent few years we’re going to see a bunch extra of different kinds of video games come to VR and have that wealthy content material along with simply the mechanics,” Walker stated. “After which in between that I’d count on we’re going to begin seeing, within the ways in which as we did that translation of Half-Life into VR, we’re capable of begin seeing the methods during which VR might add to Half-Life.”
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