Gorn has acquired an replace on Oculus Quest that makes a number of small enhancements to the sport’s efficiency and visuals.
The most important replace is the addition of 90Hz help for Oculus Quest 2 customers, bumping up from the usual 72Hz supplied on the unique Quest and plenty of Quest 2 titles. Whereas the Quest 2 initially solely supported a 72Hz refresh charge at launch, Oculus added help for video games to bump as much as 90Hz in a software program replace in November final yr. Gorn is the most recent in a string of titles which were in a position to make the most of the Quest 2’s additional hardware overhead and up to date to help working at 90Hz.
There s now additionally seen blood on weapons, in addition to improved weapon shading on each Quest 1 and a couple of.
Beforehand out there for PSVR and PC VR, Gorn solely simply launched on Quest earlier this yr. Right here’s what Jamie needed to say in regards to the Quest launch after attempting it out:
Granted, the sport’s cartoonish visuals won’t be pushing the boundaries of VR realism, however I used to be most involved that Gorn’s mechanics may endure within the transition to Quest. A lot to my delight/horror I might nonetheless pluck limbs off of meat-headed opponents and toss them at others as weapons. Sharp blades nonetheless slice and cube with precision, leading to uncomfortably bloody and unreasonably hilarious kills.
Sure the visuals are inevitably simplified, however the artwork model nonetheless holds up nicely inside Quest. Most significantly, in fact, it simply feels nice to lastly be enjoying Gorn with out a wire. As nice as the sport is on PC and PSVR, its physicality has all the time been held again by that wire tugging at your head. On Quest, it appears like the sport’s lastly been unleashed. Might god have mercy in your valuable ornaments.
You may learn extra and watch some Quest gameplay right here.
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