GDC 2019: Dead and Buried 2 Feels A Lot More Like Quake In VR Than Expected



GDC 2019: Dead and Buried 2 Feels A Lot More Like Quake In VR Than Expected

Final week at GDC 2019 Oculus formally unveiled Lifeless and Buried 2, the dramatically expanded follow-up to 2016’s unique western-themed shootout. I attempted out the demo for Lifeless and Buried 2 on an Oculus Quest utilizing two of the new-style Contact controllers. I performed in a free-for-all Deathmatch towards one different Quest participant (an editor from IGN) and a bunch of bots.

I gained after all.

[youtube https://www.youtube.com/watch?v=QPWzWSYehfs?feature=oembed&w=1200&h=675]

My Lifeless and Buried 2 demo solely featured that one single Deathmatch sport mode, however the full launch guarantees extra. Along with returning modes from final time like duels and shoot-outs, in addition to cooperative modes, there will probably be extra clean locomotion motion modes like this one as nicely.

To be trustworthy I didn’t count on to have the ability to play a fast-paced first-person shooter like this on the Quest so early in its life cycle. I assumed it will take some time for builders to get the dangle of the brand new monitoring system sufficient to ship one thing that works nicely. Fortunately I used to be flawed.

The beauty of enjoying a shooter like that is that you just’re virtually all the time holding your fingers out in entrance of you whereas enjoying. From time to time you’ll want to succeed in out to both facet, however it’s fairly uncommon. Generally I reached all the way down to my waist whereas trying up or in a unique course and that movement was a bit of hit and miss for the reason that cameras couldn’t see my fingers. The monitoring appeared to kind of “guess” the place I used to be reaching and obtained it proper about 70% of the time (that’s a purely anecdotal guesstimate, bear in mind.)

And to reiterate right here, after I say it jogged my memory of Quake and Unreal Event, I don’t simply imply that it had me working round a map taking pictures folks, though that actually contributed. However extra particularly there have been floating well being pickups scattered round, new weapons to seize, and numerous objects like dynamite to make use of.

The map I attempted was filled with corridors, a number of flooring, elevation, and plenty of cowl factors — it’s the identical one proven in all the screenshots. Visually it regarded vivid, colourful, and really distinct and regardless that I used to be on Quest I didn’t really feel like I used to be utilizing “cellular” . This felt like an actual, polished 6DOF VR shooter with two tracked hand controllers. Whenever you’re within the second enjoying the sport and it simply works you don’t have time to cease and spot the variations.

That’s an excellent factor.

Lifeless and Buried 2 is coming to Oculus Quest at launch and Oculus Rift (presumably) at the very same time. You possibly can see a direct comparability video of the visible constancy proper right here. The sport will probably be 100% cross-play with its multiplayer and supposedly cross-buy since it’s an Oculus Studios title, which means in case you personal it on one system your account will personal it on each.

Tell us what you consider the sport to date down within the feedback beneath!

Tagged with: Lifeless and Buried 2, GDC, Oculus Quest

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