S&field is an in-development sandbox sport designed as a sequel to the legendary Garry’s Mod (2006), a sport that turned Valve’s Supply Engine right into a multiplayer playground and content material creation software which has spawned video games, memes, and machinima. In a current s&field growth replace, the studio says it has validated VR rendering for the sport as a “first step” towards full assist.
Launched means again in 2006, Garry’s Mod continues to be a massively common multiplayer sandbox sport that permits gamers to create and share content material constructed with a mixture of in-game instruments and modding extensibility. Conceptually it’s just like one thing like Roblox or Rec Room, the place gamers have vital flexibility in constructing their very own universe of enjoyable issues to do collectively. The sport nonetheless finds itself repeatedly among the many 100 hottest video games on Steam.
The Garry’s Mod growth studio, Facepunch, can be behind a little-known sport known as Rust (2018), which has grow to be a phenomenon in its personal proper.
Creator Garry Newman has been pondering a sequel to Garry’s Mod since not less than way back to 2015. And whereas growth has been on-and-off over time, issues have picked up significantly since 2020, with Newman and different builders on the studio posting detailed updates on the sport’s growth, now known as s&field. The Facepunch staff says its aim is to “create a worthy Garry’s Mod sequel.”
Within the newest s&field growth replace launched earlier this month, developer Sam Pavlovic says he labored to make sure that the sport’s rendering would deal with VR appropriately.
“I fastened VR rendering, since beginning the venture we had labored so much on bettering some rendering flexibilities for Supply 2 and adapting it to work for what we would like however by no means validated for VR till now. Getting VR in a very good state has at all times been a priority for us and I’m glad now that I’ve tackled the preliminary work to have it supported,” he wrote.
Pavlovic admits that correct rendering for VR is simply step one in actually including ‘VR assist’ to the sport. For now meaning it’s just about a ‘see-only’ expertise, however going ahead he notes that the work “opens the door for us to experiment with [VR] and construct one thing that everybody might get pleasure from and construct upon.”
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