ForeVR Bowl simply obtained its first main replace, which begins to sort out some key criticisms of the VR bowling recreation on Oculus Quest.
The June characteristic replace consists of what the crew calls ‘Throw 2.zero’, an up to date model of the sport’s mechanics based mostly upon information it’s gotten in because the recreation launched in late Might. The crew says throwing ought to really feel extra constant now.
In our assessment of the sport final month we mentioned that, with out the true weight of a ball in your hand, it was tough to make constantly correct throws within the recreation. I jumped in to play three video games following the replace and throwing positively felt extra managable now. By standing in a single spot, lining up my shot with the strains of the lane itself, I used to be beginning to really feel some sense of routine, and by the tip of the third recreation I’d almost doubled the rating of my first (from a lowly 55 to a nonetheless fairly terrible 89).
It’s nonetheless fairly simple to slide up and developer ForeVR says it’s engaged on additional enhancements, so we’re not fairly able to reassess our assessment simply but, however we’ll positively have a look at that after extra updates are available in.
Elsewhere this replace additionally hastens levelling in order that it’s much less of a grind to unlock the sport’s many ball themes. Plus there’s the promised inclusion of clean locomotion and new ball themes too.
It’s encouraging to see ForeVR Bowl addressing all of this with its newest replace. We’re trying ahead to seeing how a lot additional the developer pushes the sport sooner or later.
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