More Than 2% Of Steam Users Now Have a VR Headset

Greater than 1 in 50 Steam customers in January used a PC VR headset, in accordance with Valve’s survey.

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The survey is obtainable to a random pattern of Steam’s userbase every month. In the event that they settle for, it uploads their PC specs together with SteamVR’s log of any headsets linked prior to now month.

Firms like Fb, Valve, & HTC don’t reveal gross sales figures, so the Steam Hardware Survey stays probably the most dependable indicator of PC VR’s adoption. Again in March 2020 Valve modified how the survey labored. Since then, the best adoption determine was 1.96% in November 2020, following Quest 2’s launch.

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This month’s progress seems to come back nearly solely from the ‘Different’ class. We haven’t seen this occur earlier than to this extent. Given the dramatic 9% drop within the Oculus Quest class – additionally not seen earlier than – Valve’s system is probably going now distinguishing Oculus Quest 2 from the earlier mannequin, although with out but giving it a row within the offered knowledge.

As a result of the ‘Different’ class now makes up nearly 20%, it’s not presently doable to know Fb’s PC VR market share.

Utilization share progress of Oculus Rift S & Valve Index appears to have stalled, however the Home windows MR class noticed progress for the primary time in eight months – coinciding with the latest launch of HP Reverb G2. By November, the G2 was already backordered till January.

HTC’s Vive Cosmos Elite, the mannequin that includes SteamVR base station monitoring, additionally noticed modest progress. This might be associated to Valve Index inventory shortages relative to vacation season demand.

Again in March 2020 – the primary knowledge from Valve’s new technique, VR adoption was 1.29%. Clearly, PC VR is seeing sluggish however actual progress yearly. However consider this % falls when Steam’s non-VR userbase grows except headset gross sales preserve tempo. It stays to be seen: is January’s knowledge the beginning of a brand new PC VR surge, or simply an artefact of VR-filled vacation stockings?

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