Throughout CES in January I attempted a pair of controllers known as “etee” that had been light-weight with finger-sensing options. As I held them in my fingers, a laptop computer display confirmed which gestures and actions the controllers acknowledged.
The light-weight controllers acknowledged every of my fingers and my grip — even tight squeezing — however I don’t recall them recognizing if I unfold my fingers out and moved a few them vertically up and down alongside the bottom of the controller. That’s not a standard motion, so not more likely to be an enormous deal, however what’s an enormous deal is that they lack a bodily set off.
They’re in search of almost $57,000 on Kickstarter to convey the controllers to fruition in the course of the COVID-19 pandemic. An early chook pledge of round $297 guarantees a pair of the controllers with a “bespoke” SteamVR Tracker included and estimated supply of December 2020. Whereas that ought to add 6DoF monitoring to the controllers, it is usually barely greater than it prices to purchase a pair of Index Controllers which have the backing of Valve and both oblique or direct help in most VR video games on Steam.
The etee controllers ought to ship with software program instruments for builders to make use of and, in keeping with the group behind the challenge, they’ll embrace “the power to bind etee finger sensing and different management floor inputs to these of conventional SteamVR controls through the embedded SteamVR UI” they usually say etee can “hook up with the total vary of SteamVR video games and purposes which might be already obtainable.”
That’s an enormous declare and one we haven’t immediately examined to see the way it holds up in some standard VR video games. As famous above, the hands-on time was simply through a 2D display. The picture under from the corporate’s Kickstarter web page exhibits the way in which the enter from the controllers ought to be capable to be custom-made.
Each different main controller available on the market features a bodily set off and the overwhelming majority of VR software program is constructed round this basic enter mechanism. How precisely main video games play with the custom-made enter is an open query.
The Kickstarter challenge raised almost $10,000 towards its aim on the time of this writing. Kickstarters, nonetheless, are notoriously dangerous ventures and we should always word that even firms like Valve and Fb have been struck by manufacturing issues in the course of the COVID-19 pandemic.