Set for launch in early October, Star Wars: Squadrons is among the greatest VR video games of the yr, nevertheless it’s one in every of writer EA’s extra budget-priced titles, coming in at $40. Why is that?
The writer touched on the query at its quarterly monetary convention name final week, as reported by twinfinite. Requested concerning the pricing, EA chief monetary officer Blake Jorgensen reasoned that, whereas the sport is smaller than lots of EA’s different conventional video games, the corporate made the decision to permit as many individuals as potential to play the title.
“Video games all have totally different scale and most of our video games proper now have large scale,” Jorgensen mentioned. “We designed this sport to essentially deal with what we heard from shoppers which is among the best fantasies, to have the ability to fly an X-Wing or a TIE-Fighter and be in a dogfight.
“So it doesn’t have the breadth of a few of our video games, however it’s nonetheless an unbelievable sport. That’s why we select to cost it at a barely decrease stage. To additionally permit entry to as many individuals as potential who’ve that Star Wars fantasy.”
Squadrons’ VR assist is elective, don’t overlook, so whereas it is perhaps large for a VR title, it’s nonetheless fairly small by a traditional video games’ requirements. On high of that the sport received’t have any microtransactions, a characteristic EA has grow to be considerably notorious for in earlier Star Wars video games.
Squadrons releases on October 2nd with assist for PSVR on PS4 and PC VR headsets on PC. Right here’s every part we all know concerning the sport at this cut-off date.
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