E3 2019: Beat Saber In 360 Mode On Oculus Quest Feels Like A New Game

Beat Video games is a studio that simply gained’t cease. Not solely did they launch a model new music pack this week for Beat Saber that includes licensed music from Think about Dragons, however in addition they debuted 360-degree variations of two of these new songs (Believer and Thunder) at E3 2019.

As somebody that has performed quite a lot of Beat Saber during the last 12 months on Knowledgeable and Knowledgeable+ difficulties, let me inform you: taking part in Beat Saber in 360 levels on a wi-fi system looks like a model new sport. This looks like the best way it was all the time meant to be performed and it jogged my memory of the primary time I ever tried slicing blocks with glowing sabers. I want I had been taking part in it in 360 proper now as a substitute of scripting this.

You possibly can watch the interview above for extra insights into the design of 360 ranges in Beat Saber, however to explain the feeling merely it felt just like the distinction between standing in entrance of the TV miming dance strikes in Simply Dance and truly going out on the dance flooring and grooving by yourself. Normally once I play Beat Saber my ft are sometimes planted firmly and I transfer my physique from the waist up — particularly my arms. However while you’re taking part in a 360 stage it’s worthwhile to hold all the things cellular and capable of swap round rapidly.

One nice instance is throughout one of many tracks it’s worthwhile to drum the sabers to the beat of the music in speedy succession, however as a substitute of simply placing them as a stream in entrance of you the blocks cascade to the perimeters requiring you to spin as you hit them, after which quickly spin again, actually placing your physique in a flowing state. It’s pure pleasure and feels magical.

One other factor I seen is that whereas taking part in Beat Saber in 360 it truly appeared much less chaotic, however stull tougher on the similar time. The explanation for that’s because the notes are unfold out throughout my whole area of view as a substitute of simply piled on prime of each other immediately in entrance of me, I may see extra notes in my peripheral imaginative and prescient as they poured in from a number of angles. This retains the problem up however removes among the annoyances of a single monitor design.

They do a terrific job with the 2 360 tracks that I attempted of guiding you thru the music so that you just’re by no means not sure about which course to face. They usually accomplish this by making the music move naturally from one course to the subsequent. You’re by no means requested to randomly spin round 180-degrees or see a blinking arrow telling you the place to look. As an alternative it simply works as a result of it’s designed so tightly.

Presently there is no such thing as a date for when Beat Saber’s 360 ranges will turn into accessible, neither is there data on which platforms aside from Quest they are going to debut on. We additionally don’t know which songs, however primarily based on this interview it seems like they’re desirous to do 360 ranges for as many tracks as attainable.

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Tagged with: Beat Video games, Beat Saber, Beat Saber DLC, Think about Dragons, Oculus Quest

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