The VR model of Blair Witch releases very quickly for the Oculus Quest later this month. Dubbed ‘Blair Witch: Oculus Quest Version’ this new model of the first-person psychological horror recreation was rebuilt for VR and is dropping on the Quest platform first on October 30th earlier than coming to different headsets later.
We received the possibility to ship a number of questions over to the Blair Witch VR Challenge Supervisor, Szymon Erdmanski, to see what it was like engaged on such an iconic horror property in VR.
Blair Witch VR Developer Interview
UploadVR: What about Blair Witch felt like an excellent match for VR?
Challenge Supervisor, Szymon Erdmanski: Blair Witch is a psychological horror story, it doesn’t rely on quite a lot of motion and quick motion to ship an intense expertise. Fairly opposite, scares utilizing environment and the expertise of being alone in darkish woods with only a flashlight and monsters hiding at midnight. It is a good match for a VR the place quick paced motion simply doesn’t work and can make you nauseous at finest.
VR is all about environment and story, and people are additionally Blair Witch strongpoints, in order that simply made an ideal match proper there. We clearly needed to do quite a lot of redesign to make BW work for VR however we didn’t have to show the entire mission the other way up as a result of the sturdy foundations have been already there.
UploadVR: That is now the third VR recreation you’ve performed, counting the Daydream model of Layers of Concern after which the complete Layers of Concern port for PC and Quest. What are the primary takeaways you’ve discovered whereas creating for VR?
Erdmanski: There’s a enormous distinction between conventional gaming platforms and VR from a gameplay standpoint. What works effectively on PC or consoles won’t, normally, work in VR. Quick paced motion with quite a lot of participant actions is very a giant no no in VR. What works effectively is guide interactions with VR controllers, restricted participant motion, nice storytelling, and constructing environment utilizing visuals and sound results.
UploadVR: Are you able to clarify what it’s about VR that looks like such a terrific match for horror video games?
Erdmanski: As I discussed earlier than, quick paced motion and quite a lot of participant motion may be very tough to make work in VR. Psychological horror video games are rooted in environment and story, and the style’s sluggish construct up utilizing visible and audio cues works very well in VR.
UploadVR: For Blair Witch, I observed it signifies it’s “redesigned” and “rebuilt” for VR and I see a number of bodily interactions within the trailer that weren’t attainable within the non-VR recreation. Are you able to clarify simply how completely different this model is? Is the story nonetheless the identical? How a lot new content material is there?
Erdmanski: The story is kind of the identical. Ranges have been redesigned and rebuilt from scratch for Oculus Quest for lots of causes. We discovered that quite a lot of strolling round, which created the environment of being misplaced within the woods within the authentic recreation, turned out to be fairly irritating within the VR model. Keep in mind you don’t wish to transfer rather a lot in VR, so we redesigned the degrees from scratch, to make the sport a extra compact expertise with gameplay condensed in a smaller house. That alone made the expertise extra intense. We additionally added a bunch of interactive bodily gadgets which all the time work nice in VR.
What we consider is an important enchancment is the interplay together with your canine, Bullet. Within the Oculus Quest model of the sport you possibly can pet your canine, seize his paw and play with him utilizing VR controllers virtually such as you would with an actual canine in actual life. One of many new options is enjoying fetch with the canine, you possibly can seize sticks and throw it for Bullet to convey them again to you.
UploadVR: Why did you select to launch on Quest first?
Erdmanski: Now we have a terrific relationship with Oculus and Fb. Oculus is among the quickest rising VR platforms and the Quest 2 is simply astonishing as a standalone VR headset.
In fact different platforms are additionally okay and we are going to work on them too. 😉
UploadVR: Will there be any Quest 2-specific enhancements compared to the Quest 1 model of the sport?
Erdmanski: Sure, there are visible enhancements for Quest 2, since it’s considerably higher performance-wise then the previous Quest. Most noticeable is that the canine will look considerably higher on the brand new Quest and we added extra foliage within the woods.
UploadVR: As soon as Blair Witch VR launches on the Rift retailer, will it have cross purchase with the Quest model?
Erdmanski: We’re engaged on that – keep tuned.
UploadVR: Are there plans to finally convey The Medium to VR or Layers of Concern 2?
Erdmanski: We’re specializing in Blair Witch, however you by no means know.
UploadVR: Are you able to in any respect communicate to how effectively Layers of Concern VR is doing when it comes to gross sales on Quest vs PC?
Erdmanski:The Quest is a dynamically rising platform, particularly with the brand new Quest 2. We’re a public firm and we are able to’t share numbers, however gross sales are assembly expectations.
UploadVR: Lastly, should you may work on any established IP, whether or not it’s a movie, guide, TV present, recreation, and so forth — and adapt that right into a VR recreation, what wouldn’t it be and why?
Erdmanski: We will deal with a wide range of IPs and in the case of horror, we wish to work on all of it! The group is full of horror followers of every kind, and we might like to work on tales from John Carpenter, Steven King, or Silent Hill.
Do you intend on enjoying Blair Witch VR this halloween when it releases for Oculus Quest on October 30th? Tell us down within the feedback under!
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