DecaGear To ‘Pivot’, Reveals High Costs & Late 2022 Shipping
DecaGear To 'Pivot', Reveals Excessive Prices & Late 2022 Transport 5

VR hardware startup Megadodo Video games introduced a strategic “pivot”, warning of inflated element prices and lengthy preorder delivery delay for DecaGear.

DecaGear was first introduced in October 2020 as a $450 PC VR headset with HP Reverb decision, facial features monitoring, hip monitoring, and Contact-like controllers with Index-like finger monitoring. Preorders opening shortly after. The primary batch was presupposed to ship in Could, however this was delayed to This autumn. Megadodo now says it has “pre-orders from 10 hundreds members” and so they now goal the top of 2022 for a “Restricted version of DecaGear”.

In an announcement submit titled ‘Scarcity, Meta, Financials, It’s Time to Pivot’, co-founder and CEO Or Kuntzman warned the worldwide semiconductor scarcity makes that $450 pricepoint now not viable.

“Semiconductors crave for giant orders whereas traders see too many dangers for substantial funding. Even when we resolve the monetary points and produce the headset as is, its present worth is ~$700, greater than double the price of the Quest 2.“

It’s unclear whether or not that $700 worth estimate will apply to current preorders or solely the prospect of a wider scale launch.

Kuntzman says he doesn’t wish to promote costly hardware, and so Megadodo will “pivot and alter to a path that may permit us to construct a future in VR in the direction of an open ecosystem”. After delivery a “restricted version” of DecaGear to preorders, the product might be offered and shipped by “different machine makers”. In 2023, he desires Megadodo to launch a ‘DecaBrick OS’ which different machine makers can use, presumably a standalone VR working system.

Particular particulars of this new technique needs to be revealed subsequent week, Kuntzman says. We’ll have an interest to listen to how partnering with different producers can carry down that $700 estimate.

The announcement will come as a disappointment to PC VR customers hoping for extra competitors within the hardware market. Meta’s headsets now make up over 60% of SteamVR use, with Quest 2 alone accounting for 35%. No different new PC headsets are on the horizon, however studies point out Valve is engaged on a standalone with PC streaming functionality.

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