Cubism is without doubt one of the finest puzzle video games accessible on Quest, with wonderful native VR design and a very good showcase of hand monitoring capabilities on Oculus Quest. We’re sitting down with Cubism’s developer, Thomas Van Bouwel, to speak about growing the sport, plans for DLC and extra.
The interview is ready to happen later as we speak, Wednesday the 16th of June at 2:00pm PST, on our YouTube channel. It will likely be broadcast stay from our digital studio in VR, the place we additionally host our podcast, The VR Obtain.
In case you handle to affix us for the interview livestream, please go away your questions within the chat and we’ll attempt to get to as many as doable. In case you miss it stay, you may nonetheless try the recorded broadcast on the identical hyperlink beneath.
Cubism launched just below a yr in the past, however has constantly rolled out a collection of spectacular updates and new options for Quest since then. Its implementation of hand monitoring is completely elegant and among the best showcases of the expertise on the system. It’s also possible to pair hand monitoring with the just lately added 120Hz assist as nicely, which rounds Cubism out as among the best titles to showcase many of the Quest’s innovative options unexpectedly.
Final month, Van Bouwel introduced collection of DLC ranges have been within the works for Cubism and signs-ups have been open for many who wished to assist playtest new ranges. I used to be in a position to be a part of the playtesting group and gave among the new puzzles a strive over the previous six weeks. I’ll be discussing the method taken in designing these DLC ranges and the unique marketing campaign with Van Bouwel in our interview as we speak, going over the method from begin to end and the way the upcoming ranges would possibly differ to the present marketing campaign.
Tell us if you happen to’re wanting ahead to Cubism DLC and you should definitely go away your questions within the chat through the stay broadcast.
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