Fashionable military-focused VR shooter, Contractors VR from Caveman Studios, is out now on Oculus Quest at a value level of $20. It’s additionally cross-buy and cross-play with the Rift model.
Within the above gameplay trailer the studio is displaying footage from the unique Oculus Quest, however I can affirm it does look slightly bit sharper and slightly bit extra detailed on the Oculus Quest 2, though it doesn’t seem to be there are any Quest 2-specific enhancements simply but.
Here’s a have a look at the precise Quest screenshots from the Retailer web page, so you may get an concept of what to anticipate:
And listed below are the screenshots from the Rift retailer web page:
The principle focus of Contractors VR is the aggressive multiplayer, but it surely does supply solo and co-op content material through secondary missions as effectively. With customizable loadouts and over 30 totally different weapons that is undoubtedly a fully-fledged VR shooter for the standalone VR platform.
Apart from the visible downgrade to account for operating on cellular , Contractors VR is similar sport on Quest versus PC VR. The studio has acknowledged that extra co-op missions and extra maps are already in growth, so post-launch assist ought to hopefully be fairly robust for this one.
The one different realistic-style VR shooter of this caliber accessible on Quest is Onward for $25. That sport is far more grounded and targeted on realism, type of like ARMA in VR, whereas Contractors is extra of a run-and-gun fast-paced shooter, extra like Name of Responsibility. Whichever you want extra is usually going to return down to non-public choice.
For launch yesterday, Fb printed an interview on the Oculus weblog with a number of attention-grabbing particulars, together with a number of the challenges with porting the sport to Quest:
“Working Contractors VR on a cellular chipset is a tall order. We would like the Quest port to retain the identical taste because the PC model. To get the very best efficiency out of Quest, we improved code effectivity and rewrote components which may trigger CPU overhead. One other main impediment is GPU overhead. The unique Quest permits a most of 200,000 triangles and 200 draw calls. It’s unimaginable to only copy-paste PC belongings to the Quest model, so we made instruments to conveniently change between PC and cellular belongings. We’re a comparatively small group in the meanwhile, so helpful instruments saved us loads of time and vitality so we may concentrate on the factor that’s most vital: gameplay.”
The top of the interview concludes with a tease that the potential for bringing over “mod options” to the Quest model is a risk. This could permit gamers to create their very own sport modes, maps, and weapon loadouts — then share them with others.
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