Sony at present revealed the specs for the PlayStation 5. It’ll deliver excessive finish PC energy to console VR, nevertheless, the GPU isn’t as highly effective because the Xbox Sequence X.
In April final yr, Sony confirmed that the PS5 will help the prevailing PlayStation VR headset. The corporate had additionally revealed that PS5 will run PS4 games- nevertheless at present it was revealed that not all PS4 titles might be accessible at launch.
The PlayStation 5 is a giant leap in efficiency over the PS4 Professional, and in a very totally different league to the bottom PS4, which launched seven years in the past.
PlayStation fourPlayStation four ProfessionalPlayStation 5GPU:1.Eight TFLOPS (18x GCN2 CUs @ zero.8GHz)four.2 TFLOPS (36x GCN2 CUs @ zero.9 GHz)10.three TFLOPS (36x RDNA2 CUs @ max 2.2GHz)CPU:28nm Eight-core @ 1.6GHz16nm Eight-core @ 2.1GHz7nm Eight-core @three.5GHzRAM:8GB (176GB/s)8GB (218 GB/s)16GB (448 GB/s)Storage:500GB 5400RPM HDD (zero.1 GB/s)1TB 5400RPM HDD (zero.1 GB/s)825GB PCIe four.zero SSD (Eight-9 GB/s)
The GPU is a number of generations forward, nearly six instances as highly effective because the PS4. This is because of AMD’s newest RDNA2 structure, additionally utilized in Xbox Sequence X. Whereas many PC VR video games needed to have the decision scaled down on PS4, this most likely received’t be the case for the PS5 for a minimum of just a few years.
In PC phrases, the GPU ought to carry out very equally to NVIDIA’s RTX 2070 Tremendous.
The CPU clock pace has nearly doubled. Builders ought to have the ability to make the most of this to deliver video games with detailed physics simulations and extra superior AI to PlayStation VR. Might it’s sufficient to deliver over Half-Life: Alyx to PSVR? We hope so.
The CPU and GPU use a variable clock pace system, which allocates frequency between every primarily based on the present workload. Whereas this enables for GPU frequencies by no means earlier than seen in a console, it additionally signifies that builders received’t have the ability to get most efficiency for each CPU and GPU concurrently.
Builders additionally now have much more RAM to play with, and the reminiscence bandwidth has roughly doubled. However essentially the most vital enchancment on this upcoming console era is the transfer from mechanical exhausting drives to quick stable state drives- an nearly 100x improve in storage efficiency.
Not solely will this enable for loading instances a fraction as lengthy, however mixed with the RAM enhancements will allow rather more detailed, and bigger, open worlds.
In fact, gadgets like consoles are extra than simply uncooked specs. New options can even improve what builders can do with the system:
Hardware Accelerated Ray Tracing (like NVIDIA RTX, this permits considerably extra reasonable lighting)Tempest Audio Engine helps a whole bunch of spatialized audio sourcesGeometry Engine supplies acceleration for duties like occlusion cullingHDMI 2.1 w/ Variable Refresh Charge (as much as 120Hz)
Evaluating To Xbox Sequence X
In line with Microsoft, Xbox Sequence X won’t help VR at launch, and it isn’t their focus even in the long run.
The Xbox Sequence X does appear to be a barely extra highly effective console general, nevertheless:
PlayStation 5Xbox Sequence XGPU:10.three TFLOPS (36x RDNA2 CUs @ 2.2GHz max)12 TFLOPS (52x RDNA2 CUs @ 1.8GHz)CPU:7nm Eight-core @three.5GHz7nm Eight-core @three.6GHzRAM:16GB (448 GB/s)10GB (560 GB/s) + 6GB (336 GB/s)Storage:825GB NVMe SSD (Eight-9 GB/s)1TB PCIe four.zero SSD (four.Eight GB/s)New Options:Tempest Audio Engine
Geometry EngineVariable Charge Shading
It’s potential that the Sequence X will value greater than the PS5. Nevertheless, it’s additionally potential that the efficiency distinction is as a result of radically totally different kind elements. Microsoft ditched the usual console design for a PC-like tower, whereas Sony could also be trying to preserve roughly the identical kind issue.
Bridging The Hole To PC
Right this moment, there are primarily three “tiers” of client VR graphical fidelity- PC (Rift / SteamVR), console (PSVR), and standalone (Oculus Quest).
The discharge of the PlayStation 5 ought to remove the hole between PC and console VR, permitting a bigger viewers to entry excessive constancy digital worlds. If the worth of the present PlayStation VR headset is diminished, we might see bundles as little as $700- considerably lower than it might take to even construct an equal PC, by no means thoughts the price of the headset.
In fact, Sony can also be engaged on a subsequent era PlayStation VR headset. Whereas this nearly actually received’t launch alongside the PS5, we’re excited to see what specs that headset can have with the ability of the brand new console.