Co-op VR Shooter ‘After the Fall’ Delayed to Early 2021 – Road to VR
Co-op VR Shooter 'After the Fall' Delayed to Early 2021 – Highway to VR 6

Vertigo Video games, the studio behind Arizona Sunshine (2016), right now introduced that its long-awaited co-op VR shooter After the Fall for PC VR and PSVR goes to be delayed till early 2021.

After the Fall was first introduced again at E3 2019, providing up zombie-shooting four-player co-op motion in a frozen wasteland. It was initially projected to reach someday in 2020, which at this late date would have put it releasing across the holidays.

Now, Vertigo Video games says it received’t make the 2020 launch attributable to “the Covid-19 outbreak and all the pieces happening on this planet.”

Right here’s the total assertion beneath, which the studio tweeted out earlier right now:

We’ve made the troublesome choice to maneuver the launch of After the Fall to early 2021, to make sure the event staff has ample time to ship the expertise that meets our imaginative and prescient.

We wish to make After the Fall the most effective and most gripping co-op VR FPS expertise potential. Nevertheless, with the Covid-19 outbreak and all the pieces happening on this planet, are dealing with a number of challenges that require extra time to soundly develop After the Fall and meet our excessive requirements.

We perceive that this isn’t the information you have been hoping to listen to and we will guarantee you we might have cherished to have delivered you an awesome expertise this vacation season. On the identical time, we wish to ship the most effective Four-player co-op motion VR FPS you can anticipate from us. Subsequently we’re taking the extra time to get all the pieces good. We’ve huge plans for After the Fall and we can’t wait to point out you extra.

Thanks on your endurance and assist, please keep secure.

We went hands-on with After the Fall again at E3 2019, and though clearly very early in its growth, Highway to VR’s Ben Lang mentioned it was missing a transparent a way of immersion for a number of causes, together with lower than optimum object interplay and overly arcade-y controls, making it really feel extra like a point-and-click expertise than a correct capturing expertise.

Right here’s what Lang concluded Vertigo Video games wanted to perform in the event that they needed a extra immersive, extra enjoyable sport for VR gamers:

After the Fall has a protracted approach to go if the builders wish to ship gameplay that feels native to VR, and I hope they do. The one factor the sport actually appears to have going for it’s some fairly darn good visuals (an enormous improve from the studio’s earlier title, Arizona Sunshine). Proper now it virtually seems like Vertigo Video games is designing After the Fall to work on flat screens too—possibly they’ve ambitions to launch a non-VR model of the sport? Being overtly distracted with high-level non-VR sport design objectives that evoke the non-VR loot shooters is a sure-fire approach to find yourself with a VR sport that seems like a port, and Borderlands 2 VR already has that lined.

We haven’t seen the sport within the wild since then as a result of COVID-19 outbreak and subsequent cancellations of all in-person occasions, so we’re curious to see how a lot headway the studio was in a position to make within the meantime. Regardless of the case, we’re hoping for a nice shock after extra time in growth.

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