The follow-up to Boneworks, set to be revealed tomorrow, gained’t have downgraded physics on Quest 2, its developer says.
Requested if the Boneworks physics engine may be reduce as a result of the sport is working on the standalone headset, Stress Stage Zero’s Brandon J Laatsch replied: “Under no circumstances. Quest 2 lacks the GPU energy of a PC, however the CPU is fairly sturdy.”
Under no circumstances. Quest 2 lacks the GPU energy of a PC, however the CPU is fairly sturdy.
— Brandon J Laatsch (@BrandonJLa) April 18, 2022
Launched as a PC VR unique in late 2019, Boneworks set the bar for bodily interplay in VR, giving each object in its world a tactile sense of weight and dealing with. As with different PC-to-Quest releases, it’d be straightforward to imagine a lot of that complexity would must be scaled again within the Quest model. However we’ve additionally seen different Quest video games which can be able to dealing with advanced physics, together with multiplatform titles like The Strolling Useless: Saints & Sinners and Gorn in addition to specialised ports like Blade And Sorcery: Nomad and much more latest video games like Tentacular. Definitely, there’s a number of proof to recommend that Quest can deal with Boneworks-style gameplay.
For now, we all know that Stress Stage’s subsequent sport will probably be correctly revealed throughout tomorrow’s Meta Quest Gaming Showcase, which kicks off at 10am PT. We’ll see round 90 seconds of the sport working on PC, but it surely’s coming to each PC VR and Quest 2 headsets. Laatsch has additionally strongly instructed that the sport may help PSVR 2 in some unspecified time in the future sooner or later, too.
What are you hoping to see out of tomorrow’s Stress Stage Zero reveal? Tell us within the feedback under!
Go to our Digital Actuality Store
Go to our sponsor Video 360 DigicamCredit score : Supply Hyperlink