Beat Video games, the Czech Republic-based indie builders behind Beat Saber (2018), introduced they’ve bought over a million copies of their widespread block-slashing rhythm sport—a determine calculated throughout all supported VR platforms.
Beat Video games CEO Jaroslav Beck introduced the information in a video weblog, saying he optimistically anticipated the sport to succeed in 150,000 copies earlier than its launch, a quantity 3 times bigger than the workforce’s pre-launch estimation.
“What occurred, no one might have ever predicted. Even guys from the trade who we spoke with [including advisers and long-time industry professionals] informed us we’re freaks for those who assume we will get this quantity,” stated Beck.
Chatting with Selection, Beck additional stated Beat Saber’s success wasn’t the results of a chronic PR marketing campaign, attributing its reputation to word-of-mouth.
“We did zero PR in anyway,” Beck informed Selection. “We didn’t count on that it might blow up that loopy.”
The a million determine contains shopper gross sales solely, the studio confirmed with Street to VR, and never gross sales from location-based amenities. Beat Saber is out there on Oculus Rift, HTC Vive and Home windows VR headsets (early entry), and on PSVR.
We haven’t heard particular numbers from different VR builders for comparability, though it’s attainable Beat Saber might be the primary VR sport to succeed in the a million gross sales mark.
Notably, Beat Saber was ranked the second most downloaded PSVR sport of 2018, vaulting to the slot inside just one month earlier than the shut of the yr. It’s additionally been featured in a bespoke PSVR hardware bundle with Borderlands 2 VR (2018).
The announcement got here alongside the studio’s latest launch of Beat Saber’s first paid DLC music pack, dubbed ‘Monstercat Music Pack 1,” which provides 10 EDM songs to the sport throughout all platforms.