‘Space Junkies’ Open Beta to Land on All Major VR Headsets Tomorrow with Cross-play

Ubisoft is on the brink of launch its subsequent massive foray into VR with the multiplayer shooter Area Junkies, which is about to launch on March 26th. However first, customers on PSVR, Oculus Rift, HTC Vive, Home windows VR may have a free crack at it main as much as launch.

The open beta is slated to begin on March 21st and undergo March 25th, providing what builders Ubisoft Montpellier say would be the identical expertise as the complete sport.

The total sport is about to launch with 4 completely different PvP modes playable throughout six maps and numerous character lessons and weapons.

Moreover, Ubisoft at this time revealed that each one platforms will help cross-play, with Ubisoft’s UPlay basically appearing as a communal pal’s record, much like the studio’s different multiplayer titles Star Trek: Bridge Crew, Werewolves Inside, and Eagle Flight.

'Area Junkies' Open Beta to Land on All Main VR Headsets Tomorrow with Cross-play 5Picture captured by Highway to VR

One of many massive hurdles to beat for any multiplayer VR sport is undoubtedly driving continued person engagement post-launch. Ubisoft Montpellier’s Adrian Lacey advised Highway to VR that each one supported platforms shall be getting common new content material, together with new modes, maps, weapons, and customization objects—one thing Lacey maintains will proceed nicely after launch.

We’ve had a reasonably truthful shake at Area Junkies over the previous yr or so; it’s confirmed to be a highly-polished and cozy expertise regardless of the sport’s distinctive zero-G dimensionality and comparatively excessive speeds.

At GDC this week we bought one other probability to go hands-on, this time getting a whack on the sport’s PSVR model utilizing the one supported enter gadget, the DualShock four gamepad. It decidedly wasn’t as intuitive because the bonafide movement controllers on different platforms, as PSVR customers are anticipated to shoot utilizing the gamepad’s 6DOF. This, I used to be advised, was to maintain PSVR gamers aggressive, as PS Transfer merely doesn’t match the invoice in the case of the sport’s fast-paced taking pictures and maneuvering as a result of lack of thumb sticks.

Maintaining gameplay truthful throughout all supported platforms can also be considerably of a balancing act, Lacey advised me. Whereas gamepad taking pictures isn’t one thing I’d name significantly immersive, drilling different gamers with twin weapons appeared to be a neater expertise, and reloading is a faster motion too—a single button press versus bodily flicking the gun with movement controls.

No matter he case could also be, the ‘attempt it before you purchase it’ open beta is bound to be revealing to anybody who plans on leaping head first into what we known as ‘VR’s non secular successor to Unreal Event’.

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