Alyx Update Adds Liquid Sim, Subtitles, Mod Scripting

Half-Life: Alyx was up to date this week with an intriguing new characteristic: a brand new shader which simulates liquid inside the sport’s many bottles; a small however spectacular immersive addition. The replace additionally introduced some bug fixes, new subtitle languages, and improved the sport’s modding instruments.

At launch, Half-Life: Alyx already included a cool immersive element: most of the recreation’s small bottles and containers had an related audio occasion which—when shaken—makes it sound like there’s really one thing inside. Valve took this one step additional within the Alyx 1.four replace, which was launched this week, by really rendering liquid inside most of the recreation’s bottles.

It may appear easy sufficient—in any case, liquid simulations have been round for a while—however Alyx’s strategy isn’t actually a simulation as that will doubtless eat too many sources. As a substitute, the liquid is a shader which is made to seem like a convincing simulation.

実際に見ると凄いわこれ pic.twitter.com/4LfrH8dJ4R

— skkn (@skknyuki) Might 28, 2020

And it does a reasonably darn good job, particularly with the way in which that it interacts with environmental lighting. Valve visible results developer, Matthew Wilde, stated on Twitter that “this booze shader has been my lock-down pastime, required plenty of analysis.”

Picture courtesy Phe

The Half-Life: Alyx 1.four replace additionally added subtitles for eight new languages—Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese—bringing the sport’s complete subtitle languages to 18.

The replace additionally added new options, examples, and documentation to the Alyx Workshop modding instruments:

Enabled the Postprocessing Editor (Documentation) Added “Customized Character” instance addon (Documentation) Added instance maps for: Blind Zombie (a.okay.a. Jeff) Hacking and Toner Puzzles Parked Automobiles and different Interactive Prefabs Visibility System (Documentation) Postprocessing Volumes (Documentation) Added core performance required for Lua scripting and added some Alyx-specific script bindings for querying VR controller enter and creating nav mesh paths from entity scripts Enabled dwell bone constraints in SFM, which could be baked/enabled as procedural bones, like material

Probably the most fascinating right here is probably going “core performance required for Lua scripting,” which strikes the modding instruments one step nearer to permitting modders to run customized scripts within the recreation, which ought to drastically broaden the sport’s modding potentialities.

The replace additionally made a couple of bug fixes to the sport and the Workshop instruments. Try the total patch notes right here for particulars.

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