Alyx Update Improves Support for Left-handed Players



The newest Half-Life: Alyx patch, Replace 1.2, brings a handful of changes and fixes, in addition to improved help for left-handed gamers.

Whenever you begin a brand new sport in Half-Life: Alyx, the sport asks you to pick out your ‘Weapon Hand’ which turns into the hand to which weapons are connected. At launch, the implementation of the ‘Weapon Hand’ choice meant that in case you picked the correct hand you then’d wield your weapon with that hand and your motion controls could be on the left hand (as anticipated), however in case you picked the left hand, the weapon would go in your left hand and the motion controls would go in your proper hand.

That is odd in comparison with how most fashionable VR video games deal with locomotion, which is to all the time put the motion controls on the left hand and the rotation controls in the correct hand, no matter which hand the participant needs to carry their gun with.

Valve apparently received the message that tying the motion and rotation controls along with weapon-handedness made issues really feel off for left-handed gamers, and the most recent model of Half-Life: Alyx, Replace 1.2, now makes these choices unbiased from each other.

The replace additionally added an choice to show subtitles solely on the spectator view, which shall be useful for streamers and native spectators who can’t hear the sound within the headset. Moreover, Valve modified the Peak Regulate accessibility choices to be clearer and improved the default Peak Regulate button binding for some controllers.

The replace additionally introduced efficiency and UI changes, and a handful of crash fixes. See the Replace 1.2 patch notes for full particulars.

With this replace Valve additionally printed a Half-Life: Alyx Efficiency Ideas web page to assist gamers tune their computer systems and the sport for the smoothest efficiency; it’s value going over in case you’ve been having efficiency points with the sport .