Half-Life: Alyx, Valve’s flagship VR title, got here out a time when a lot of the world was shutting down as a result of COVID-19 pandemic. In contrast to many different video games, although, Alyx’s ship date wasn’t impacted. Nonetheless, a brand new interview reveals that the Alyx growth crew solely bought every part executed simply in time earlier than they transitioned to working from house.
In an interview recorded again in April, as a part of the Sport Maker’s Pocket book podcast, Robin Walker from the Half-Life: Alyx crew at Valve talked about how COVID-19 nearly had a ‘scary’ impact on Alyx’s March 23rd ship date. Though the sport did find yourself popping out as scheduled, Walker notes that this was primarily as a result of the crew coincidentally shifted from content material manufacturing to ultimate tweaks and touches per week earlier than stay-at-home orders began to return into impact.
Right here’s the complete quote:
“We [at Valve] have at all times tried to be versatile with how individuals wish to work… and dealing from house, or at work, is an apparent extension of that. And at this time, a lot of what we do is within the cloud and all that kind of jazz, so it’s not an enormous deal.
Clearly there’s elements of the venture… you realize, on the Alyx crew, the week we began working from house we realized if we had needed to begin working from house one week, perhaps two weeks, earlier it could have had a very scary impact on our ship date.
As a result of we simply occurred to coincide our content material lockdown (after we mentioned “alright we’re executed making something, now let’s simply repair what now we have and ship”), if I keep in mind proper, nearly per week or two earlier than keep at house orders got here.
Really I assume the keep at house orders really got here slightly later. It was per week or two earlier than [that] at Valve individuals began to say ‘you realize, I’m not comfy coming to work.’ There have been a good few individuals who began doing that earlier than the precise keep at house orders took place.”
It looks like followers bought very fortunate that Half-Life: Alyx was scheduled for launch on March 23 and never a few weeks later.
If you wish to hear extra about how Valve tailored to working from house and insights into the event of Half-Life: Alyx, you’ll be able to take a look at the complete interview between Robin Walker and Ted Worth, the CEO and Founding father of Insomniac Video games, on the the Sport Maker’s Pocket book podcast.
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