In April, the proportion of Steam customers with a VR headset elevated from 1.29% to 1.91%, probably due to the success of Valve’s Half-Life: Alyx.

That’s a rise of roughly 50%- comparatively huge progress. Final month, Valve modified the way in which Steam stories VR customers. Which means March and April’s information can’t be meaningfully in comparison with something previously.

1.91% might not sound like so much. However evaluating it to different presently area of interest objects on the Hardware Survey exhibits PC VR is off to an excellent begin already.

The truth is, if the present development retains up, inside two months we count on extra Steam customers will use a VR headset than a 4K major monitor.

Percentage of Steam Users WithPercentage of Steam Users With

In April 2019, Valve reported Steam reaching 90 million month-to-month lively customers. If we assume that determine has now grown to roughly 100 million, we are able to estimate the variety of Steam customers with a VR headset as roughly 2 million.

VR Headsets On Steam

Utilizing the April Hardware Survey information and the estimate of 100 million Steam lively customers, we are able to arrive at what needs to be an honest estimate for what number of of every particular headset are in use.

UploadVR Estimated PC VR Headset Ownership (APR 2020)UploadVR Estimated PC VR Headset Ownership (APR 2020)

For newer headsets, this quantity needs to be considerably near what number of have been bought. Older headsets usually tend to be in storage or inoperable.

Inside-out monitoring has enabled lower-cost headsets and simpler setup, accounting for almost all of VR headset progress since Could 2019 due to the Rift S. Nevertheless, 6 in 10 headsets on Steam are nonetheless tracked with exterior hardware due to the massive numbers of Oculus Rift and HTC Vives nonetheless in use.

Oculus Quest Surge

The Oculus Quest is a standalone headset. It was designed to convey room scale VR to individuals who don’t personal a gaming PC. That stated, Quest may also be used as a PC VR headset, formally by way of a USB three.zero cable, or wirelessly by the paid app Digital Desktop’s SideQuest patch.

Due to how these strategies work, Quest solely began displaying up within the Steam Hardware Survey within the March information, at which period it represented 2.89%. That has now elevated to 6.03%, the biggest proportion progress we’ve seen any particular headset make but.

Whereas the overwhelming majority of Quest homeowners clearly nonetheless don’t personal a gaming PC, social distancing and family isolation could also be driving PC gross sales considerably as customers spend extra time inside alone. Quest inventory beginning to return may be a big contributor to this progress.

There may be one other potential rationalization nevertheless. Inexplicitly, the Oculus Rift S dropped from 27% to 22%, previously being the preferred headset however now dropping out to HTC’s authentic Vive from 2016. It might be potential that Valve corrected a problem that was inflicting some Quests to be detected as Rift S.

Whereas the Steam Hardware Survey is by far essentially the most dependable indicator of the scale and make-up of the PC VR market, there are nonetheless a number of methods to interpret the information. We’ll maintain an in depth eye all through this 12 months to trace how PC VR grows.

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