Educational Studio Kuato Raises $6M to Build Asymmetric VR Games
Academic Studio Kuato Raises $6M to Construct Uneven VR Video games 6

Kuato Studios, a UK-based creator of instructional video games, introduced it has raised £four.5M (~$6.1M USD) as the corporate takes a stride into digital actuality gaming for the primary time.

Led by Hong Kong enterprise capital agency Horizons Ventures, the corporate says it is going to be utilizing its contemporary funding spherical to broaden its present library of video games into VR.

Kuato beforehand partnered with manufacturers equivalent to Disney and Marvel to create education-focused video games, and is utilizing its not too long ago launched two-player horror escape room Panic Room (2020) to “showcase how VR can be utilized in new and progressive methods.”

Panic Room is an uneven recreation that pits one participant with an Oculus PC headset with a consumer on cellular (iOS, Android). VR gamers should escape the haunted cabin whereas their mobile-based adversary places scary obstacles of their method.


“Digital actuality has progressed considerably over the past decade, however a main problem stems from the actual fact it’s a single-person expertise,” says Mark Horneff, Managing Director of Kuato Studios. “We’re extremely excited to be launching this recreation as a part of our ambition to shift into the VR market.”

Panic Room could also be scary, however Kuato intends to use its underlying uneven gameplay to the studio’s library of video games. Horneff says will supply “a easy, social and cost-effective resolution” the place children can study and play, and oldsters, carers or lecturers can actively oversee.

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