A Beautiful VR Bullet Hell, Roguelike Mashup

ARVORE’s newest VR sport Yuki is out there at this time for Quest and PC VR, however how does it maintain up in opposition to different bullet hell arcade shooters? We’ve spent a while with the sport and have our hands-on impressions.

From the workforce behind Emmy-winning immersive expertise The Line and the favored retro VR Pixel Ripped collection, Yuki sees you enter the creativeness of a kid and slowly fly by a collection of beautiful environments. It’s a bullet hell of creepy enemies and more and more troublesome environmental obstacles.

You’ll be forgiven for considering this sounds vaguely acquainted — at first look, the gameplay is similar to Shooty Skies Overdrive, one other VR bullet hell sport that launched simply over a yr in the past. In each video games, your hand (or extra precisely, your Contact Controller) turns right into a controllable ship and gun combo that you would be able to bodily transfer across the setting to keep away from bullets and intention at your enemies.

Nonetheless, if Shooty Skies Overdrive laid the groundwork for this idea, Yuki takes it and develops it even additional, bulking up the replayability and including in some enjoyable roguelike twists to the gameplay loops. In some ways, Yuki takes all of the components I beloved from Shooty Skies and provides some new layers that give depth that was lacking from the latter.

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Yuki consists of six ranges, or ‘chapters’. Nonetheless, in true roguelike kind, dying in Yuki sends you again to the start. You’ll should make it by all six chapters in a single run if you wish to succeed, carrying over well being and momentary power-ups by every chapter.

Fortunately, in between runs, you should use assets you’ve collected all through your earlier run to completely improve Yuki and her skills, granting you extra well being, higher firepower or higher choices for the in-run power-ups, distributed all through every chapter.

When replaying chapters, the enemies are randomized and environmental obstacles appear to vary as properly. The issue, frequency and quantity of enemies and environmental obstacles additionally enhance with every progressive run, little doubt to maintain tempo with the upgrades you’re making as you go. In my time with the sport, I’ve solely managed to make it as much as the third chapter, so I can’t weigh in on whether or not a full 6-chapter run will really feel satisfying or grueling simply but, however thus far the repetition has felt minimal and nonetheless participating, because of new enemies and elevated issue.

There’s additionally several types of “bladewings” for Yuki, which change your gun’s stats and bullet varieties, every with their very own particular person excessive rating tracker. You’ll unlock new bladewings after reaching sure milestones, which must also assist to interrupt up the repetitiveness.

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One other enjoyable twist on the Shooty Skies framework is that every chapter in Yuki takes place on a gradual transferring, on-rails path that floats its means by the setting. Suppose one thing much like Pistol Whip, however considerably slower. When it comes to story, Yuki provides a easy, stable premise to suit across the continuing gameplay. That’s not a adverse and it’s actually not badly executed, however you’re not enjoying this sport for the story, that’s for certain. A robust solar and/or energy supply within the sky has been drained and aliens are invading to steal its energy. You must shoot the aliens and gather the Artistic Drive (aka the ability supply that will even allow you to make upgrades between runs) that they drop behind.

The visuals and artwork types are beautiful, with nice colours, enemy design and attention-grabbing environments. The sport does a very good job of giving every sort of enemy distinct visible upgrades as you progress, indicating more durable or beefier variations of the identical enemy sort. It’s not revolutionary design, however it’s well-implemented and allows you to strategize in opposition to predictable bullet patterns from completely different enemies.

Total, Yuki is an interesting and attention-grabbing VR combine combining the bullet hell and roguelike genres. It’s a mélange of straightforward, well-designed components that come collectively to kind a stable bundle that, after just a few hours a minimum of, seems like an improved model of comparable VR video games from the previous few years. To prime all of it off,  efficiency on Quest 2 was completely flawless and cargo occasions minimal.

Yuki is out there on Oculus Quest and SteamVR for PC.

Have you ever picked up Yuki? Tell us what you assume within the feedback beneath.

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