Gloomy Eyes launched a couple of months in the past for PC VR, however has now made its method throughout to the Oculus Quest. The immersive story is cut up throughout three episodes, helps hand monitoring and runs for someplace round 30 minutes. Right here’s our fast assessment.
Gloomy Eyes had a good quantity of buzz round it earlier than launch. Colin Farrell signed on to relate after which the venture received the Inventive Achievement and Audio Achievement awards on the 2019 Raindance Immersive Awards. The movie was proven at distinguished movie occasions such because the Sundance 2019 competition and the South by Southwest 2019 competition, amongst others. Now, Gloomy Eyes has made its standalone VR debut on the Oculus Quest.
The story is ready in a world that has been overcome by darkness and follows a zombie boy named Gloomy as he falls in love with a mortal woman, Nena. By way of animation and creative course, Gloomy Eyes is totally beautiful. It feels very Tim Burton, however with much more fluid animations and complex design. Each scene is a marvel to take a look at — the whole lot is designed with care and such a excessive degree of element. At sure factors within the story, the expertise can really feel fairly magical.
Many of the scenes are offered nearly like dioramas, floating within the darkness and solely illuminated by a hearth or different small sources of sunshine. Because the characters transfer across the surroundings and the scenes change, you’ll be naturally guided to show to the place the following diorama is about to seem. Nonetheless, a number of the scenes and set items are so beautiful that you simply’ll want you may pause the motion and simply spend a couple of minutes investigating the whole lot up shut.
It’s an immersive, 6DoF expertise that works seamlessly more often than not. One scene specifically, involving theme park rides in episode two, makes wonderful use of the VR medium and 3D area. It’s a stunning presentation with stunning trails of sunshine and fashions transferring fluidly throughout you in a fashion that you may solely expertise in VR.
By way of story, I’ve combined emotions. The world that the story is ready in is intriguing and the characters are all very charming, however the precise narrative has a wierd really feel and pacing. Whereas Colin Farrell has a unbelievable voice for narration, typically his traces really feel a bit redundant. Often it feels warranted and used nicely, particularly when world constructing and establishing needed exposition. Nonetheless many different traces fall into the traditional writing entice of telling the viewers one thing that’s both already being demonstrated by the characters or may very well be, very simply.
The pacing of the narrative additionally feels off, primarily attributable to how the story is cut up throughout three episodes. The primary episode is noticeably shorter and solely actually exists to arrange the context and exposition for the opposite two episodes, the place the story actually begins. The second and third episodes are nearly equal to one another in size, and have extra fascinating set items, plot factors and higher narrative construction, since all the boring groundwork was dumped within the first episode.
It’s a wierd determination to compartmentalize the story into ‘episodes’, with each taking you again to the principle menu after it finishes. One giant story, with a number of auto-save checkpoints, would most likely have helped keep away from the unusual narrative pacing. Nonetheless, regardless of the minor gripes, it’s nonetheless an gratifying narrative and the animation and visible design preserve you enthralled all through.
It’s additionally necessary to notice whereas taking part in on the Oculus Quest, it’s possible you’ll get some minor blur and ghosting when transferring, which will be distracting. That is, sadly, an unavoidable results of displaying such darkish content material with pockets of sunshine on the Quest’s OLED display. Upon evaluating the PC VR model of the title (by way of Oculus Hyperlink) and the native Quest model, there may additionally be some minor graphic downgrades on the latter to accommodate for the standalone system, however they’re not overly noticeable or necessary.
The Quest model additionally technically helps hand monitoring, however the expertise isn’t interactive in any respect. Utilizing your fingers quantities solely to choosing a language and an episode whereas within the menu, and nothing else. It’s positively nonetheless a plus, but in addition not a recreation changer.
Total, the few minor gripes shouldn’t take away from simply how fascinating Gloomy Eyes is. It masterfully instructions a mysterious but beautiful artwork model and pairs it with good animation. The extent of element is so excessive, and the world so stunning, that I can see myself revisiting the expertise greater than as soon as, simply to get a greater take a look at issues. Individuals of all ages, even with little VR expertise, ought to get pleasure from Gloomy Eyes, and it’s quick sufficient that they might as nicely give it a attempt.
Last Rating: four/5 Stars | Actually Good
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Gloomy Eyes is offered on Steam, Viveport and the Oculus Retailer for PC VR and on the Oculus Retailer for Quest. This assessment was performed on the Oculus Quest primarily, supplemented by the Rift model utilizing Oculus Hyperlink for comparability.
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